Optimising Cloth Physics with a Compute Shader

Throughout Uni I loved doing low level maths parts of the games I made. From projectile speeds and force calculations to moving AI with accurate impulse and rotational forces. I really enjoyed the difficult, maths based problems. So I knew my dissertation was going to be about physics and from a previous module I remember being told that cloth physics are hard to simulate. So I wanted to prove them wrong and prove to myself that I was a strong programmer who was able to simulate complex physics situations.

Download my project document



https://sites.google.com/view/jamespaton-portfolio/home
http://www.linkedin.com/in/james-paton117

Type of employment sought
Low Level C++/ C# programmer, working on either games or general low level projects


Areas available to work
The UK



Contact James