Exploring Dynamic Difficulty in a 3D action game

I’m Daniel Whilock and the FYP I did was looking at how people view and react to Dynamic difficulty. So I created a game that had 2 types of difficulty, type 1 which was static, and type 2 which had dynamic difficulty. The DDA system helped the player, or made it more difficult depending on how they were doing. Then the phases for each type, representing easy, normal and hard, or relaxed, tense and stressful for DDA.

Download my project document



https://dwhilock123.wixsite.com/portfolio
https://danwhi.co.uk/
https://www.linkedin.com/in/daniel-whilock-73869a215/

Type of employment sought
A programming role, ideally working in game engines, I've got experience in both Unity and unreal, however I'd love to try anything new.


Areas available to work
I'll be living in Burton until I have the funds to move out, so may be limited to just public transportation or car, but feel free to contact me if I seem like a good fit, even if its a bit far.



Contact Daniel