Creating Challenging AI For RTS Games

As part of my dissertation on the ways AI in RTS games can be made more challenging, I created an RTS Framework in Unreal Engine using C++ as my testbed. Using this testbed and techniques studied in my literature review, I created 5 different AI bots to see which technique I studied proved the most challenging for human players to play against.

Download my project document



https://www.thomasstevens.xyz/
https://github.com/T-Stevens1299

Type of employment sought
Gameplay Programmer


Areas available to work
Anywhere in the UK



Contact Thomas