Projects
Simulating Personality and Emotion in AI Agents
Hi, I’m Kacey Halstead; a level 6 Computer Games Programming student with a passion for Artificial Intelligence in games.
This artefact focuses on the addition of simulated personalities (OCEAN Model) and emotions (Plutchik’s Model) in AI agents, investigating how these individualistic aspects can differ behaviours and potentially enhance AI populations. The artefact features the following:
- A* pathfinding
- GOAP system
- Directed Acyclic Graph
- MARPO Reactive Stack
- Utility Theory
- Wave Function Collapse
The artefact was made in C++, using the SDL2, Dear ImGui (with ImPlot) and glm libraries.
Play it yourself here!
https://kaceyhalstead.wordpress.com/
https://www.linkedin.com/in/kaceyhalstead/
https://github.com/Kacey-Halstead
https://kaceyhalstead.itch.io/simulating-personality-and-emotion-in-ai-agents-through-individual-based-modelli
Type of employment sought
Graduate/Junior Programmer
Areas available to work
Anywhere in England (Midlands Preferred)
Contact Kacey