Real-time, Mass-based, N-body Gravity Simulation

I’m Taiga, a mega-nerd interested in everything from comics and sci-fi to alternative music and the rules that govern the English language.
I love to do things myself such as sewing to fix/alter clothes, cooking to make tasty meals, or programming mechanics to mimic the games I enjoy.

My project is an optimised implementation of n-body mass-based gravity (gravity calculated each frame between every object in the scene) that was made as part of my dissertation project. Through researched techniques such as the Barnes-Hut tree method and threading, I brought the 1000+ body simulation to 100 fps from 3 fps.


https://taigafish.github.io
https://taigafish.github.io/Simulation/Dissertation/dissertation.html
https://www.linkedin.com/in/taigafish

Type of employment sought
I'd prefer a role in physics programming. If needed, I could also do more general programming role where I can do a bit of everything.


Areas available to work
Manchester or Stoke and their surrounding areas would be preferred, although I could move if necessary.



Contact Taiga