Full Body and Facial Motion capture on a Metahuman

This project explored the combination of full-body and facial animation and the challenges that go along with the process. As well, it also served the purpose of teaching me how to clean facial data and how to work with high-fidelity mocap data on a high-fidelity rig. The data for this project was recorded in a Vicon Mocap studio along with a Facewear headset. The data was refined using Facewear Analyser, Maya and MotionBuilder, then presented in Unreal Engine on a Metahuman, as this was the highest quality rig I have access to.

Download my project document



https://linktr.ee/JosephJefferies
https://www.linkedin.com/in/josephj2004/

Type of employment sought
I'm mostly looking to work with Mocap, but am open to any type of animation. I will however, be taking part in Tranzfuser over the summer.


Areas available to work
Anywhere in the UK



Contact Joseph