Freeflow Combat Animation System

I developed a Batman: Arkham-style free-flow combat system in Unreal Engine, using hand-keyed animations in Maya. It features combo attacks, cinematic finishers, a parry system, smart enemy AI, and distance-based targeting. The goal was to create fluid, responsive combat with animations that blend smoothly for an immersive feel.

I also have a year’s industry experience as a Placement Animator at Double Eleven, contributing to multiple titles, including Prison Architect 2 and an unannounced AAA project, focusing on gameplay and cinematic animation. Outside of work, I’m passionate about movement, whether it’s climbing or skateboarding.

Download my project document



https://www.linkedin.com/in/jonny-renaut-animator/
https://jdrenaut.wixsite.com/jonnyrenaut-animator
https://www.artstation.com/jonny_renaut/albums/7930070
https://www.instagram.com/jonnymation/

Type of employment sought
I’m seeking a role as a 3D Animator, with particular interest in gameplay and cinematic animation


Areas available to work
I’m open to relocating and happy to consider opportunities anywhere, including internationally



Contact Jonny