Exploring an Adjustable Coral Growth Systems in Unity 6

An adjustable simulation for predicting how coral could grow, to allow non-specialists to understand coral further, and allow others to acknowledge the beauty behind these fascinating beings without using specialist diving gear.

The project was created to procedurally generate coral reefs and teach the importance of coral reef systems within our ecosystem.

This project was developed in Unity 6, using spline-based procedural generation.

Download my project document



https://rinzlerbolt.github.io/
https://www.linkedin.com/in/jake-a-lawson113/
https://github.com/RinzlerBolt



Contact Jake