Creating an Engaging VR Experience Using Non-Euclidean Geometry

I am a graduate with a strong interest in VR, Physics and Networking. For my FYP, I produced a VR demo focused on non-Euclidean geometry using the Unity Engine. My goal is to expand upon the project over time, encorporating a non-Euclidean physics engine and rendering pipeline, much like the one in Hyperbolica.

Download my project document



https://lyrantis.dev/
http://www.linkedin.com/in/lyrantis
https://github.com/Lyrantis

Type of employment sought
A graduate programming role in any area. My preference is within physics, networking or gameplay but I am happy to work wherever is needed.


Areas available to work
Anywhere in the UK



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