Schwarzschild Raymarcher

My project is a real-time 3D black hole ray marcher built in C++ using SDL3 and HLSL compute shaders. It traces light rays through curved spacetime around a Schwarzschild black hole, integrating null geodesics on the GPU to render gravitational lensing, a volumetric accretion disc, and orbiting bodies.


https://matthewlwheatley.github.io
https://www.linkedin.com/in/matthewlwheatley/

Type of employment sought
Engine Programmer, Tools Programmer, Gameplay Programmer


Areas available to work
Preferably in Stafford area, however willing to change locations.



Contact Matthew