Real-Time Clothing Exploration

This project consisted of real-time clothing simulation through Marvelous Designer, with clean-up done in Zbrush. This project also explored material scanning and processing utilising lightroom, photoshop and Substance Designer to then create tileable materials which was then used for this outfit piece.

The outfit utilised 3 UV channels:

  1. Tileable
  2. Ao + Normal information
  3. RGB mask

A more detailed breakdown can be found on my Artstation: https://www.artstation.com/safiyahay

Heavily inspired by the great talks at GDC!


https://www.artstation.com/safiyahay
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Type of employment sought
Junior Character artist roles


Areas available to work
Everywhere



Contact Safiya