Protocol Shatter

“Protocol: Shatter” is a technical level design project in Unreal Engine 5 focused on replacing static environments with fully reactive, destructible arenas. The goal was to eliminate ludonarrative dissonance by ensuring the environment responds realistically to player combat. I am an aspiring Level and Systems Designer dedicated to creating reactive game worlds. I specialize in using Unreal Engine 5 to bridge the gap between complex physics systems and immersive player experiences.

Download my project document



https://harshivpankhania.my.canva.site/

Type of employment sought
Level designer / Systems Designer


Areas available to work
Anywhere in the UK or Europe is fine by me to be working with.



Contact Harshiv