Project A.T.L.A.S.

I am a gameplay designer with a heavy focus on game feel and player experience. I always design with the goal of championing the player and providing them the best gameplay experience possible whether that’s designing and implementing systems, defining gameplay metrics or building and implementing polish elements.

My project ‘Project A.T.L.A.S.’ is an amazing example of this. This was a project tackling the problem of giving players the experience of piloting a mech as we see in media with a large focus on game feel, considering player experience and control.


https://www.linkedin.com/in/alex-smith-381109317/
https://agsmithgamedev.co.uk/
https://www.youtube.com/playlist?list=PLBtw8raLruWOyIrwzEFLEoRORhEqa39Lt

Type of employment sought
Game/gameplay designer roles.


Areas available to work
anywhere in the UK or US (I am a citizen of both and am happy to relocate anywhere)



Contact Alex