Procedurally Generated 2D Map

A procedurally generated 2D map for a top down game. The map contains outside terrain, a dungeon area and maze area all generated from a random seed using various procedural content generation methods such as noise, Cellular automata, and Mixed initiative content creation.

I am graduating from the Computer games design and programming course at the university of Staffordshire. I have experience in games engines such as Unity and Unreal and in programming languages such as C# and C++. I lean towards the technical side of games development though I do have experience in more design focused areas.

Download my project document



https://www.samritchie.co.uk
https://www.linkedin.com/in/samuel-ritchie-076958324/
https://github.com/SamRitchie2005



Contact Samuel