Projects
Procedural Planet Generation Tool
I’m a Technical Designer specialising in Unreal Engine 5, with experience in blueprint scripting and intermediate C++. I’m a space enthusiast who enjoys solving technical problems and building systems.
The goal of my project was to explore approaches for making large-scale space environments in UE5 less performance demanding, similar to challenges seen in modern games. My project is a large-scale procedural planet generation system developed within the Unreal Engine editor, designed for creating and iterating on planetary worlds. I enjoy building systems like this that combine my love for space with technical problem-solving.
https://www.linkedin.com/in/massimiliano-anzellotti-56371222a/
https://www.anzellotti-dev.com/
Type of employment sought
Technical Designer, Gameplay Designer, Tools / Systems Designer.
Areas available to work
UK, Germany.
Contact Massimiliano
