Procedural Low-Poly Planets

Hello! This project briefly explores methods of procedurally generating low-poly planet meshes. The aim was to be able to generate planets with a suite of inbuilt systems that a designer or developer could leverage for gameplay, such as per-tile data (wind, heat, elevation etc.).


https://sites.google.com/view/dc-systems/home

Type of employment sought
Graduate or junior game/technical designer


Areas available to work
Anywhere in the UK



Contact Dan