Procedural Dungeon & Interior Generation Tool

I’m Luke, a games programmer graduating from Staffordshire university on their Games Programming course. I am proficient in C++ and C# and have deep knowledge of game engines such as Unity, Unreal and Godot. My showcased project was built for my final year and involves a unity tool that is capable of generating dungeon maps and interiors based on various amounts of parameters given. The system uses agent based PCG to carve out dungeons into the world and then uses restriction based PCG for interior decoration.


http://Luke-Taylor-Coding.github.io
http://linkedin.com/in/luke-taylor-coding/

Type of employment sought
A junior / graduate games or general programming role


Areas available to work
Anywhere in the UK



Contact Luke