Pram

A hero prop diorama based on the phrase ‘left holding the bag’. The project was built using 3DS Max to model the assets, Blender to sculpt the pram, which was then baked and textured in Substance 3D Painter, and finally Organised and rendered in Unreal Engine 5.


https://www.artstation.com/ed002
https://www.linkedin.com/in/ed-hibbert-59020925a/
https://www.therookies.co/u/Ed002

Type of employment sought
A job in game environment art


Areas available to work
Leeds



Contact Edward