Personality-Driven AI

I am a games developer with an interest in all areas of the development pipeline, but specialising in programming, Unreal Engine Blueprinting, and tools development.

The Personality-Driven AI system influences the behaviour of non-player characters by assigning them one of 16 pre-defined personalities, based on the Myers-Briggs Type Indicator. The NPCs emotions, along with the tasks they complete and the frequency at which they are completed, are determined by the personality they have been given.

Download my project document



https://sites.google.com/view/olivia-barnett-gamesportfolio/home
https://uk.linkedin.com/in/olivia-barnett-17656232a

Type of employment sought
I am looking for a role based around programming. I am most interested in developing tools for game development, or gameplay mechanics. My biggest interests are in procedural content generation, and artificially intelligent systems; I find developing behind-the-scenes functionality rewarding.


Areas available to work
Ideally London area/south east England, but open to working anywhere in the UK or Europe.



Contact Olivia