PCG Space Creator Tool

I am a third-year Games Development student specialising in tools and systems programming using Unreal Engine 5. I enjoy building practical systems that improve workflows and save time. I usually spend more time automating something rather than doing it manually.

My project is a Procedural Content Generation (PCG) space creator tool that allows users to create cinematic and gameplay-ready space environments directly within the Unreal Engine Level Editor. The tool includes modular systems for planets, stars, asteroid belts, debris fields, black holes, and lighting, all designed for rapid iteration, scalability, and ease of use.

This is for the space explorers.


https://www.linkedin.com/in/nuo18/
https://nuo18.github.io/
https://github.com/nuo18

Type of employment sought
Programming, Tools, Systems, Designer, Developer, Technical Artist and PCG.


Areas available to work
United Kingdom, United Arab Emirates, European Union, United States and India



Contact Vedang