PCG and Believability development within a VR environment

This project was made as a part of my game development Master’s. The aim of the project is to procedurally generate rooms that are indistinguishable from hand-designed rooms.

The project is made in Unity 6, using premade assets being spawned by my PCG system. Though the conclusion was that the project could be noticed as PCG, minor tweaks could make this not the case.

To see other projects I have undertaken, please check out my portfolio.


https://sharplesj.github.io/
https://www.linkedin.com/in/jake-sharples-4a5960222/
https://eatcakex.itch.io/
https://github.com/SharplesJ

Type of employment sought
I am a UI specialist, who also has a lot of experience in making VR games. I am looking for a role in game development / programming within Unity and/or Unreal Engine 5.


Areas available to work
I am willing to relocate anywhere in the UK for a role.



Contact Jake