Miasma System

The Miasma System, developed in just 4 weeks using C++ and Blueprint in Unreal Engine, is a state-of-the-art particle tool for horror games. It leverages AI-driven pathfinding and Environmental Query Systems for adaptive surface spreading, creating a dynamic and unpredictable environment. Key features include surface traversal, dynamic type-switching, and optimised logic for scalability, ensuring smooth performance. With grotesque visuals like pulsating veins and chromatic aberration, it ensures immersion while remaining accessible through data tables. This system highlights technical innovation and rapid development, delivering a standout asset for next-level horror gameplay.

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https://oskarasm.github.io/
https://www.linkedin.com/in/oskaras-margevicius/

Type of employment sought
Gameplay Programmer / AI Programmer


Areas available to work
Any UK



Contact Oskaras