M-84 Flashbang

Game Ready Flashbang

This was a part of my 3D Modeling For Realism module where I have made a game ready flashbang.
This has been a mixture of polymodeling in blender along with a little bit of CAD modeling in Plasticity.
Unwrapping was done in Blender along with map packing.
Baking done in Substance Painter.
Texturing done in Substance Painter.
Rendering has been done in a mixture of Unreal Engine 5.6 and Marmoset Toolbag 5.
11,412 Triangles
This project has been really fun!


https://www.artstation.com/k4t
https://www.linkedin.com/in/katie-kendrick-30288a244/

Type of employment sought
Hardsurface Artist


Areas available to work
England/UK Europe The World



Contact Kaite