Integrating Real-Time Metrics and Telemetry in Live-Multiplayer Games

This was developed as part of a 16 week module, where I designed, pitched, researched, developed, and evaluated the usefulness of data analytics systems in live-service multiplayer games development.

Multiplayer games project where players data is tracked and stored in both an RDBMS and a NoSQL server. 

  • Data project focused on creating a data implementation handbook for game developers.
  • Open-source Unity project including example multiplayer shooter game.
  • Next.js Telemetry system for making informed design decisions.

Telemetry from these systems is live-updated on my portfolio website here: https://jamiedovaston.com/game-data

Download my project document



https://jamiedovaston.com/
https://www.linkedin.com/in/jamie-dovaston-814b71273/
https://jamiedovaston.itch.io/

Type of employment sought
Gameplay Programming/Multiplayer Live-Service roles.


Areas available to work
Greater Northamptonshire, Warwickshire, Birmingham



Contact Jamie