Hard Surface For Weapons - M1911

Hard Surface Modelling for Weapon Assets. Created via a Boolean workflow with 3ds Max and Zbrush, with textures created in Substance Painter and final renders being produced via Marmoset.


https://www.linkedin.com/in/nathan-barlow-67b054156/
https://www.artstation.com/siniht

Type of employment sought
Junior Weapons Art/Prop Artist Roles.


Areas available to work
Location is flexible



Contact Nathan