Gimmick Healer Class Design for MMORPGs

My project takes a look into conventional healing playstyles within games (specifically MMORPGs) and establishes a gimmick which hasn’t been created yet in the genre. The class I’ve made is based on World of Warcraft, and adopts a unique playstyle inwhich healing allies damages yourself. To acomplish this I’ve made an extensive GDD coovering balancing considerations, talent trees and class design overall. I’ve also made an acompanying demo to test damage values with simulated dungeon and raid encounters to test the class in different situations. A playtest guide has been made to go through the abilities and talents.

Download my project document



https://alfieleeportfolio.my.canva.site/
https://www.linkedin.com/in/alfie-lee-37263739a/

Type of employment sought
I am seeking a role as a gameplay mechanics designer, focusing on class design for characters or playstyles. My specialty is in RPG-adjacent media


Areas available to work
I am versatile to move wherever for work, including abroad.



Contact Alfie