Games Masters – Art

For this project, I recreated a dramatic lighting setup inspired by a still from the upcoming Mission: Impossible film. I used MetaHuman to design and optimise the character, carefully adjusting textures and materials to match the cinematic tone. The final lighting and scene composition were created in Unreal Engine, with a focus on mood, realism, and storytelling through light. This project reflects my growing passion for virtual production and my desire to explore professional-level workflows at an early stage in my creative journey.


https://uk.linkedin.com/in/anurag-shinde-9b6b2933b

Type of employment sought
I am seeking a role primarily in character art, where I can apply my skills and creativity. Additionally, I am open to teaching opportunities and bring two years of teaching experience in the field.


Areas available to work
I am open to opportunities throughout the United Kingdom and am also willing to consider remote positions.



Contact Anurag