Final year Project (non linear level design)
This project focuses on two different aspects: non-linear level design and environmental storytelling. The player is tasked to explore an abandoned desolate settlement to find out what happened and why. The player will do this with a mixture of an extraordinary power that allows them to peer into the past to see snippets of what came before and a trusty journal. Once they think they have figured it out they will then be questioned about their findings. But who sent them and why is up to you to find out.
Type of employment sought
I am looking for a role more centred around level design
Areas available to work
Currently looking mainly in West Midlands and London area however perfectly open to relocating to outside these areas.