Dynamic Difficulty System (DDS)

A Games Designer with knowledge of mechanics and gameplay design as well as experience in Production. I want to learn what attracts a player to a game and keeps them entertained, how the level and the mechanics drive them to creativity.

This project shows the concept of changing a player’s gameplay experience through managing player variables. DDA/DDS already exists and has been proven in several games already, yet it is because of this that it can be tested and used as a way to support player experiences for games in the future.

Download my project document



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