Procedural Dungeon Generation Tool through Unity Engine

My name is Uhunoma Osemwengie, and I am a passionate games programming student with strong skills in both C++ and C#, while also having experience using OpenGL and DirectX11 to make different projects. This was a dissertation where I explored and created a procedural dungeon generator in Unity using Binary Space Partitioning (BSP) and A* pathfinding to create dynamic, interconnected dungeons. The system allows customisation of room size, corridors, and dungeon size, ensuring replayability for roguelike games. Rigorous testing was done to check both performance and connectivity. Many other content generation techniques were explored in the dissertation.

Download my project document



https://uhunomaosem.github.io
https://www.linkedin.com/in/uhunomaosem/
https://github.com/uhunomaosem

Type of employment sought
General Programmer in the Videogame industry as I have C++/C# knowledge. Experience in both OpenGL and Directx11 rendering also with experience in both Unreal Engine and Unity Engine.


Areas available to work
London or near enough to be commutable.



Contact Uhunoma