Designing a Dynamic UI for Enhanced Player Experience

My final year project explores the design and implementation of dynamic, context-sensitive UI within an existing Unreal Engine framework (using the Lancer framework from a previous module for its existing game mechanics only).

The main goal was to create a player-centred UI that enhances immersion and their overall experience. The UI and its assets were designed with a focus on visual clarity and aesthetics to ensure they could be integrated seamlessly into the game. Inspired by industry-leading games, I aimed to create a UI that not only looks clean and immersive, but also feels intuitive and satisfying to use.

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