Demon boss brief

This project is an answer to a brief: create a demon boss that stays grounded during combat. He resides in a poisoned environment and can harness the various bacteria there to increase his power. His Phase Two design involves consuming all the sludge and toxins in the arena to amplify his attack strength. This escalation changes his move set: heavier melee strikes, corrosive shockwaves, and pustule bursts that spread infection zones. Players must manage positioning, cleanse zones, and interrupt siphoning to prevent overcharging. Visuals emphasize bloated veins and shifting colour palettes that signal power spikes and telegraph deadly attacks.


https://www.linkedin.com/in/tallin-officer-alexander-299374213/

Type of employment sought
Concept art


Areas available to work
Anywhere



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