Composing and Implementing Reactive Music

I’m a BA Music Production final year student multi instrumentalist with experience in film scoring and Sound Design. Wanting to do something different, I jumped to a new fiel (Games Music).

So inn colaboraciĆ³n with Kushagra Bansal (a Game Designer student), we created Symphony of the Night, RPG fantasy game. My contribution for this game was the composition and implementation of a reactive music using the game engine to program the reactive environment.

The music was inspired by traditional Japanese music and the reactive environment is inspired by music trackers.


https://yuchenlin.dorik.io
https://www.linkedin.com/in/yuchen-lin-a40226224/

Type of employment sought
Music scoring and sound design for various media including films and games.


Areas available to work
Worldwide



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