Combat Prototype

A unique combat system utilising modern combat design principles and techniques. Making use of animation driven actions, enemy ai, and many combat actions such as directional attack combos and parries.

  • Input Queue System
  • Motion Warping / Root Motion
  • Data Table Based Combo System
  • Enemy State Tree AI Behaviour
  • Enemy Combat Manager
  • Frame Rate Independent Trace System
  • Health / Stamina Component

https://www.willspencergamedesign.co.uk/home
http://www.linkedin.com/in/will-spencer-gdev

Type of employment sought
Technical / Gameplay Designer


Areas available to work
UK



Contact William