Projects
Balancing Challenge: A Study on Visible vs. Invisible Player Assistance
I am a Final Year Games Design and Programming student at Staffordshire University, specializing in Technical Design and Gameplay Programming. I am experienced in C#, C++, Unity and Unreal Engine 5. I love when my work lets me be creative.
My dissertation project, “When Should Assistance in Games be Emphasised?”, investigates how different methods of player assistance impact skill, fun and difficulty perception. Using a custom-built Unity testing environment, I conducted a comparative study between No Assistance, Visible Guidance, and Invisible Assistance like Coyote Time and Input Buffering, examining how it affects players.
https://www.linkedin.com/in/ryan-lusty-370360311/
https://ryanlportfolio.framer.website
Type of employment sought
Junior Technical Designer / Gameplay Programmer
Areas available to work
Manchester / North West England & Leamington Spa are a priority, however, I am open to moving to any location within the UK.
Contact Ryan
