Balancing Action & Exploration

I am a Game Designer specializing in creating immersive worlds / tight combat loops / engaging narrative branches. I translate high-level concepts into technical design documents, prototype mechanics in .e.g., Unreal, and also collaborate with tech and art teams to bring them to life.

A pacing-focused action game that seamlessly alternates high-intensity combat with puzzle-filled safe zones. Built on the pillar of total player immersion, it replaces traditional cutscenes with deep environmental storytelling embedded directly into the world’s design.

Download my project document



http://www.linkedin.com/in/avinash-kadali-a132253b9
https://avinash-kadali.base44.app
https://whaled-beach.itch.io/dungeon-clash

Type of employment sought
Technical Game Designer specializing in immersive Level Design, Systems, UI/UX, and Narrative.


Areas available to work
I am highly adaptable, globally minded, and fully open to international relocation. I am currently targeting game design opportunities within key global tech and gaming hubs, specifically the United Kingdom, United Arab Emirates, Saudi Arabia, Switzerland, and Japan.



Contact Avinash