Animal Behaviourism regarding Hunting Patterns

This project uses of Autonomous Steering and flocking algorithms to realistically simulate stalking, pathfinding and pack dynamics within a forest environment. This project was made by Mark Warren a Games Masters student and AI & Robotics Graduate. Inspired by such video games as The Forest and Subnautica, the idea builds Craig Reynolds (Sony) “steering behaviours” to achieve examples such as avoiding obstacles, following corridors and joining a group of characters (Reynolds, 1999). The Project aims to depict realistic animal behaviour as seen in such media as Nature Documentaries such as The Dinosaurs and Backyard Wilderness.

Download my project document



http://mwarrenai.github.io
http://linkedin.com/in/mwarrenai

Type of employment sought
Tools Engineer Games Programmer Games Developer Software Engineer


Areas available to work
Manchester, United Kingdom Reading, United Kingdom Coventry, United Kingdom London, United Kingdom



Contact Mark