AI Simulation of Shark-Fish behaviours using Genetic Algorithms and Boids

This project involves developing a game that simulates the predatory and prey behaviour of sharks and fish. By utilizing genetic algorithms and boid-based modelling, the game creates dynamic and adaptive interactions between the predators (sharks) and prey (fish). Genetic algorithms allow the creatures to evolve over time, optimizing their survival strategies. The boid algorithm, inspired by the flocking behaviour of birds, is used to model the movement and social behaviour of the fish. The result is an engaging and educational simulation that demonstrates complex ecological interactions and evolutionary principles.



Type of employment sought
Games Programming


Areas available to work
Within the UK



Contact Ewan