My Gameplay Sandbox – UE5 Multi-Character Prototype

I explore gameplay system construction and logic design through Unreal Engine 5. Initially, a prototype focused on multi-character control and UI-state consistency, this sandbox is now being developed into a structured gameplay experience, driven by system behaviour and player interaction.

Download my project document



https://www.youtube.com/playlist?list=PL1RjFa62csrevH0bgAMSbYQCQL59FMRNa
https://www.plwong96.com/
https://messefes.itch.io/my-gameplay-sandbox-sigil-commanders-modular-chronicle

Type of employment sought
Primary: Technical Designer Secondary: Gameplay Designer Or other role related to non level design and game programming (in C++ or blueprint).


Areas available to work
Primary: Inside UK (more specifically at Manchester area) Secondary: Anywhere I can communicate comfortably, mainly in English, Cantonese, Mandarin, and simple Japanese.



Contact Paul