Games Environment Modelling
Browse student projects below. You can get in touch with any student by clicking the arrow in a profile and filling out the form.
A recreation of the 221B Baker Street living room from the BBC modern retelling of Sherlock Holmes.
An Environment inspired by locations such as Exeter Cathedral and the Red Keep. Previously sacked and now left abandoned, it stands only as a reminder of past wars.
A complete re-imagining of the BioShock Fort Frolic Atrium Featured in the 7th level of the first BioShock game, using Unreal Engine 4 to showcase the scene.
Cyberpunk 2077 Game Environment. By Rosharn Howell Modelling : 3DS Max , Zbrush Texturing: Substance Painter & Designer Rendering: UE4 Engine
A gas station environment inspired by the game Alan Wake. My vision for this piece was to encapsulate the atmosphere and tone that made Alan Wake an environmental storytelling masterpiece. With a large focus on lighting, particle systems and materials I believe I successfully recreated the games atmosphere.
Prop Pack featuring multiple assets from Fortnite, modelled to match the in-game references. Modelled in 3DS Max and textured in Substance Painter.
This is my Japanese alleyway environment, it is designed to have cyberpunk hints yet keep a genuine Japanese feel. I have Linked my full portfolio, my project will be available there when it's published.
This is an environment I did for my environments module in my masters which was inspired by Marvel's Spider-Man New York. The main focus is a small section of buildings and an alleyway featured in the city.
An extended area of Port Olisar from Star Citizen, utilizing workflows from the game itself, this is a recreation of one of the environments plus my own take on an interstellar botany lab
A nostalgic 1990's themed teenager's bedroom created within Unreal. It includes assets relevant to the decade such as a retro television and Windows 95 computer.
A diorama I made in my spare time, based on the concept art by Nic snaggletooth.
A game ready 3D environment based on the SSR from Agent Carter created with a high poly workflow using 3DS Max, Substance Painter/Designer and Unreal Engine 4.
A environment featuring a well used, old, cluttered Victorian style study based on the personality and character of an eccentric genius
This is a 3D modelled environment of a late Edwardian/Victorian era themed study used by an Indiana Jones inspired modern day adventurer. Modelled in 3DS Max, Zbrush and Marvellous Designer; textured in Substance Designer and Painter and created in Unreal Engine 4.
My final year project, a fantasy environment. Something that I plan to continue to work on and improve.
An environment created for my Environment art module - I created a 3D environment that was focused primarily on material definition and lighting
A western store that i created for my final year project.