Games Character and Vehicle Modelling
Browse student projects below. You can get in touch with any student by clicking the arrow in a profile and filling out the form.
For Gradex 2019 I will be showcasing my mid-poly Federation star ship design, inspired by the Star Trek: Discovery television series.
I have recreated a 700 Remington sniper rifle and have been experimenting with different weapon skins.
Set in Victorian Britain, a Zombie outbreak has rendered the rich as vulnerable as the poor, but not to Mary. Blinded by her preceding status she heads for a rumoured safe haven away from the plagued capitol. But will her delusions of wealth find her peace among these supposed people?
This project contains a modern specification rework of the A8 Tiger tank found within Battlefield 2142. Created using 3DSMax, Substance, UE4, and Photoshop.
Produced in Ue4; The project is a modular system of equipping attachments to showcase a modern game-spec AN94 Rifle.
I concepted and created an aquatic Tyranid strain for the Warhammer 40k universe. The end result is a game-ready 3D Tyranid model.
A BMW M4 Competition displayed an a custom created Unreal Engine 4 car configurator. A fully interactable scene that will be on display at the event.
A custom-built and interactive Rolls Royce Car Configurator in UE4, featuring my own Rolls Royce Car Concept. This and other projects will be on display at the event.
I re-created a chaos troll based on an illustration from an artist called Adrian Smith
An apocalypse/junk-yard themed car inspired by rat-rods and the vehicles of the Mad Max films and games.
Inspired by L. Frank Baum's 'Dorothy' in the style of American McGee's 'Alice' Character. My goal was to work on a game ready character from concept to creation in order to showcase my capabilities as an all-around artist.
Electric Zoo is an online shooter. The focus of this project was to produce a character creator that could be used in game, giving the player the opportunity to customise their gender, hair and other elements. Modelled using Zbrush and 3dsMax, textured with substance and brought together with Unreal Engine.
Your average Joe working his shift around the hospital comes across a horrible mutation on his work break along the left side of his body splitting his arm, raising his veins and discolouring his skin and roughness.
Disney princess "Elsa" surviving in a zombie outbreak where she is determined to survive. Whilst fighting the infected she also has to deal with the struggle of losing her sister and her own powers turn on her, taking its toll on her body.
Game ready character model inspired by a marionette. Made using 3ds max, Zbrush, Marvelous and Substance painter/designer.
The Goddess Idun is a stylised, game ready character based on Norse legend. The piece depicts her according to ancient poems in which she is the keeper of apples. She represents beauty, rejuvenation and enteral youthfulness.
A Lamborghini Huracan Car Configurator created to demonstrate both artistic and technical ability within Unreal Engine 4. This project is fully interactive and customisable and will be on display to play with.
There are many ways this project can be interpreted. It all depends on the viewers perspective on the subject and how they perceive the details. Very broad description but the key idea is the contrast between life and death. How? Have a look at the character in full.
Lord Bucket Head, the Phantom Armour Boss created as a DLC Boss for Breath of the Wild. Hand painted and rendered with a Cel shader to match the art style of Breath of the Wild.
A mythical, mechanical monster designed for and rendered in Unreal Engine 4, created for one half of my end of year project.
A semi-stylised recreation of Marvel Comic's Ms Marvel, Kamala Khan, as a 3D character model, based on an artist's 2D depiction of the heroine, and inspired by comic series with the same name.
A high poly showpiece of a Pagani Zonda Cinque Roadster with a full detailed interior, modeled in 3DS Max, textured in Substance Painter and presented in Unreal Engine 4.
A 3d giant robot based on the concept art of a german panzer tank of the WWII made by the artist Braden May and mixed with the style of Tor Frick's Wolfenstein robots. The mech is set inside a battlefield scenario made in Unreal Engine 4.20.
A Textured 3D model, stylized to fit into the dark souls art style. Based on my FYP concept.
I have produced 3D recreations of weapons and an armour set from the 'Fire Emblem' franchise, and after doing so, imported them into 'The Elder Scrolls V: Skyrim'.
Based on a concept art piece by . Yi, this project is to create a realistic style game ready character from concept to 3D.
A Mech based on the 1939 kv-2 Russian tank built to game spec using limitations from the warthunder game.
The Void Industry’s Bulldog is a Racer spacecraft developed for high speed land racing. The ship was created using custom normal's and the deferred decals workflow, the ship is displayed in the unreal engine 4.
I created a boss monster made to be in a style similar to "The Legend of Zelda Breath of the Wild", to do so I researched the games creatures and artstyle, modeled and sculpted the character, posed the model and created hand-painted textures before presenting it in the Unreal Engine
This project involves the creation of a more realistic example of the Zerg Queen character from the StarCraft Universe whilst following the art style of Blizzard Entertainment. The character has been successfully created and textured following the full game character creation pipeline, posed and displayed in Unreal Engine.
A game ready character created to fit the world and Genre of Fallout. Inspired by the works of Sideshow Collectibles Sculptors Daniel Bel and Marco Plouffe. Modelled using Zbrush and 3ds Max, textured using Substance Painter, and rendered in Unreal Engine 4.
The Witch is a game ready character displayed in UE4. Drawing inspiration from african culture to create a cosmic being that is powerful and mysterious.
This project is a mech inspired by the game Titanfall 2. The asset was created in 3ds Max, textured in Substance painter and rendered with Unreal engine 4.
A realistically modelled WW2 Sten MKV created using Zbrush/Boolean hard surface workflow, textured authentically using Substance Painter, and rendered in Unreal Engine 4.
A Zelda / Breath of the wild boss that combines existing elements of the game/s to create a creature. The general idea is to make a combination of parts from the game/s and reconstruct those parts in a way to create a creature that still fit in Zelda universe.