Games Character & Vehicle Modelling
Browse student projects below. You can get in touch with any student by clicking the arrow in a profile and filling out the form.
I love fighting games, characters, octopuses and body horror. On this occasion I decided to make an octopus and human hybrid in a hypothetical universe where octopods evolved enough to bring back long lost and forgotten humans. Real time render made with UE4
I have always been passionate about Dinosaurs since childhood. This was the perfect chance to mix 3D art with what I love. I played Horizon Zero Dawn and it became one of my favourite titles.It has finally inspired me to create this piece of work.
The project was created based on the game Halo with my own twist here and there. The vehicle comes equipped with weapons, engines and an inside view of the ship with all its assets.
The creation of a female Ronin Character which will portray elements of fantasy and be created from the traditional route of character creation.
A highly realistic version of a 2016 Ford Mustang GT for implementation into next gen games using current workflows to showcase a highly polished model accompanied with a clean GTA style modern garage.
A game ready character of a Greek Hoplite Soldier. A foot soldier within the Greek Empire, his wealthy upbringing has led him to be stationed within the city with minimum contact to enemy forces.
The character is called Kylar Stern and he is the protagonist of the Night Angel trilogy. He's a wetboy, an assassin with magical capabilities, who through the use of a black gem called the ka'kari becomes the legendary Night Angel.
M1A2 Abrams tank using a game-ready pipeline. This includes full PBR rendering in UE4 ready to be used in game.
A stylised character of a World of Warcraft night elf, the final character will have a hand painted texture with a game ready mesh using Zbrush, 3ds Max, Photoshop and Substance Painter as part of the pipeline. I hope to have captured Blizzard's art style within the character.
Game ready 3D Character fan art of a new Overwatch character. I went through the process of creating mood boards, character concept, Sculpting, Retopology, Texturing and Rendering in Unreal Engine 4.
A realistic likeness character of Sigourney Weaver’s Ellen Ripley from Aliens, the finished character is full PBR and game ready. The software used to complete this project was 3DS Max, Marvellous Designer, Zbrush, Photoshop, Substance Painter and Substance Designer.
A recreation of the video game character Underlord from DOTA 2. This character has gone through the entire PBR workflow and is aimed to be posed and 3D printed.
The SA80 is a family of weapons developed for the British Armed Forces; and encompasses several sub-variants and accessories. My Project is an attempt at the most definitive depiction of the SA80 for use in First-Person Shooter Video Games, and the potential for player customisation.
Digital character art portfolio focusing mainly on high poly likeness sculpting and character creation from concepts. The main piece focuses on a bust of actress Dove Cameron portraying Sailor Moon. This project aims to showcase several styles and examples of character work and studies.
I digitally sculpted a character in Zbrush to be 3D printed. The character's style was inspired by Tim Burton and the story behind it was inspired by the moment when you realise you're losing someone because of what you've done.
This project involves creating a fully stylised character for a non already existing IP, ready for animation. My focus is more on art style than realism whilst sticking to original 2D concepts and research.
A showcase to highlight some of the stylised characters that have been created in the past few months,- A redesign of a character from Final Fantasy IX, an original character created for Nier: Automata, and a completely original character design.